For the purpose of doing GPU computations (i.e. for machine learning), can those also be written as vertex/fragment shaders, or is there a seperate pipeline? How does the GPU "return" results back to the CPU?
For the purpose of doing GPU computations (i.e. for machine learning), can those also be written as vertex/fragment shaders, or is there a seperate pipeline? How does the GPU "return" results back to the CPU?