You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 6: Rasterization Pipeline (69)
sberkun

For the purpose of doing GPU computations (i.e. for machine learning), can those also be written as vertex/fragment shaders, or is there a seperate pipeline? How does the GPU "return" results back to the CPU?

You must be enrolled in the course to comment