Noise generation and procedural appearance is super interesting - What are the advantages and limitations of procedural textures compared to bitmap textures in terms of rendering speed / memory usage - it seems like a lot of image textures could be higher resolution with a lot less memory storage - kinda like how vectors are way smaller then images.
el-refai
Are there methods to generate structured textures with noise? It seems that if all you care about is a relatively consistent texture then noise generation would be a lot more space efficient but I can't imagine how complex textures would be generated with noise.
Noise generation and procedural appearance is super interesting - What are the advantages and limitations of procedural textures compared to bitmap textures in terms of rendering speed / memory usage - it seems like a lot of image textures could be higher resolution with a lot less memory storage - kinda like how vectors are way smaller then images.
Are there methods to generate structured textures with noise? It seems that if all you care about is a relatively consistent texture then noise generation would be a lot more space efficient but I can't imagine how complex textures would be generated with noise.