Lecture 14: Material Modeling (64)
charshou

It's interesting that we can just generate a texture like this with just noise. Could you also provide a sample patch of a texture and then map that texture onto a 3D object? How difficult would that be in comparison?

Boomaa23

@charshou I feel like mapping a sample patch of texture onto a 3D object is very similar to (if not identical to) what we did in the texturing homework. We effectively map points on that 3D surface (perhaps using barycentric coordinates if we use triangles) to a sample texture. I feel like this has the same effect whereby the noise is just mapped onto a surface.

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