Lecture 17: Physical Simulation (61)
adam2451

Can anyone clarify if this is particularly different from the particle system defined earlier, or is this basically just the particle system + some bonus details and structure.

CLV-Iclucia

@adam2451 Basically, fluid simulation algorithms in CG can be classfied into three types: those based on grids(Euler-style), particles(Lagrangian-style) and both(Hybrid-style). These pages mainly focuse on grid-based methods, but you can also use particle system to solve advection(that's hybrid style). Grid based methods are usually more physics-based and accurate (but harder to implement and sometimes more expensive) in the preservation of volume of fluid since you can use mature numerical algorithms to solve partial differential equations on grids.

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