Lecture 18: Intro to Animation (27)
oligonagon

I find this video to explain the impact of timing in animation very well: https://www.youtube.com/watch?v=KRVhtMxQWRs&t=2s

kalebdawit

In traditional animation, I imagine that the speed of a moving object is determined by the number of frames drawn for it in a certain time range, with more drawings meaning faster movement and vice versa. I wonder how this notion will translate when we move into modeling animations from a computer graphics engineering perspective.

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