I find this video to explain the impact of timing in animation very well: https://www.youtube.com/watch?v=KRVhtMxQWRs&t=2s
kalebdawit
In traditional animation, I imagine that the speed of a moving object is determined by the number of frames drawn for it in a certain time range, with more drawings meaning faster movement and vice versa. I wonder how this notion will translate when we move into modeling animations from a computer graphics engineering perspective.
I find this video to explain the impact of timing in animation very well: https://www.youtube.com/watch?v=KRVhtMxQWRs&t=2s
In traditional animation, I imagine that the speed of a moving object is determined by the number of frames drawn for it in a certain time range, with more drawings meaning faster movement and vice versa. I wonder how this notion will translate when we move into modeling animations from a computer graphics engineering perspective.