Lecture 18: Intro to Animation (46)
tiffanysun1

This technique seems quite powerful for creating realistic motions, but I'm wondering how it accounts for physical constraints or the weight of the object being moved. It would be interesting to discuss the practical challenges of ensuring that the animation remains physically plausible. Also, how might we extend this to the 3D case– what new parameters would we need?

lycorisradiatu

I found this really helpful video for forward kinematics: https://www.youtube.com/watch?v=mO7JJxaVtkE. It includes some solved examples with detailed homogeneous transformations included.

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