Lecture 18: Intro to Animation (5)
el-refai

It is interesting how much higher the FPS threshold is for VR than everything else. I think this has to do with the fact that when watching films or videos the viewer is not interacting with the scene whereas in VR any motion you make you expect it to emulate that response very quickly or else it will feel laggy.

jonnypei

Is there a reason why most films are recorded/played at only 24 fps? Is the reasoning historical or purely aesthetic (i.e. optimal for human viewing)? I'm only curious because I watch a lot of anime and have previously used software to interpolate anime scenes from 24 fps to 60 fps to view things in a smoother fashion. I usually do observe that 60 fps can look a bit "weird" in that the video is a bit too smooth, but I wonder why this phenomenon occurs. Does anyone have any ideas?

yangbright-2001

I recall when I was taking a metro in Beijing, the advertisements stuck on the walls of the subway tunnel were composed of sequences of scenes; when the subway drove fast past these advertisement scenes, it looks like these sequences of scenes formed an animation.

zepluc

@jonnypei I guess this is because the early film was expensive, so people choose to use the longer shutter speed so that there could be more light is getting into camera, which causes a lower frame rate. Also there is a name called "soap opera effect" to say that our eye expects a certain amount of motion blur and time between frames.

AlsonC

I find it interesting how virtual reality is so much higher, i would assume our refresh rate on virtual reality devices would have to be much higher as well

You must be enrolled in the course to comment