I remember when I was working on personal projects that touched on animation, experienced developers were saying how incredibly difficult it is to model the physics of a scarf! I found it interesting that most resorted to somewhat forced and imprecise pre-made animations instead of performing the physics computations.
I remember when I was working on personal projects that touched on animation, experienced developers were saying how incredibly difficult it is to model the physics of a scarf! I found it interesting that most resorted to somewhat forced and imprecise pre-made animations instead of performing the physics computations.