Lecture 23: Virtual Reality (57)
sebzhao

This is a really cool explanation for why people can feel uncomfortable and disoriented when wearing VR headsets. To make such a display, would you need physical depth (and the option to vary it) on your screen?

Edge7481

With all of these issues of VR like motion sickness, physical discomfort from the headset, and high costs of entry, It seems weird that there's still all the craze around it. I've tried it a few times (htc vive) several years ago but it definitely felt like a gimmick, like something I'd use once or twice a year when I'm bored, and most of my friends with VR headsets share this sentiment. With the recent release of apple vision pro and all the marketing hyping it up as a productivity enhancer, I wonder if there is any research on whether there's real merit with working in VR instead of using traditional monitors

mayaz8h

Does tracking eye movement compensate for the accommodation-vergence conflict to some extent? Since this could help the system dynamically adjust the images to help with the discomfort and fatigue.

ttalati

The last line on the slides make it seem that the problem has not yet been fixed? Also I am not really sure what emitting the light scene produced by a virtual scene means, is this related to minifying the scene and making it seem like it was closer to avoid the problem. But then I imagine we do not see a realistic view of the world?

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