Lecture 6: The Rasterization Pipeline (19)
noah-ku

This slide introduces the concept of local shading in computer graphics, which is a technique for calculating the light that is reflected from a surface towards the camera. The inputs for this computation include the viewer's direction (v), the surface normal (n), the direction of the light source (l), and the surface parameters, such as color and shininess. These factors are essential to determine how light interacts with objects in a scene to produce realistic visuals. The diagram illustrates how the angle of light and view direction relative to the surface normal affects the perceived brightness and shading of the surface. This process is fundamental for rendering images that have depth and convey the texture of materials.

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