I was really interested in seeing how modeling light or motion at lower levels (more complexity in the modeling) would lend itself to computer graphics, and I remember Professor Ng mentioned that light can be broken down into its quantum mechanics and I found a paper about applying quantum mechanics to computer graphics to get state of the art performance:
Obviously this paper is relatively 'old', but it's intriguing to think how graphics could improve using more complex models and compute power continuous to increase.
I was really interested in seeing how modeling light or motion at lower levels (more complexity in the modeling) would lend itself to computer graphics, and I remember Professor Ng mentioned that light can be broken down into its quantum mechanics and I found a paper about applying quantum mechanics to computer graphics to get state of the art performance:
https://phys.org/news/2016-07-graphics-quantum-mechanics.html
Obviously this paper is relatively 'old', but it's intriguing to think how graphics could improve using more complex models and compute power continuous to increase.