This page will be updated throughout the semester with course resources.
The Student Handbook (#2) contains information on creating an account for this site, making comments, and creating/building/submitting assignments.
What follows is a list of articles written to help you with projects, deepen your understanding, or introduce you to new topics!
- Images as Data - How are images stored? What is a color to a computer? How can we manipulate and interact with images through programs?
- Math Resources - References to external mathematics resources, derivations, etc., as well as how they tie in to this course and how they're useful for graphics.
- C++ Basics - Tips and tricks to get you started with C++ programming
- Texturing Tangents - We got some basic exposure to texturing in our Rasterizer project, but there's a lot more to explore! Pathtracing yields great, realistic shadows right out of the box -- but how can we achieve similar effects with rasterization techniques? How can we create random-ness in scenes and images, without hand-manipulating all the elements? This + more!
|1||01/22 - 01/23||No discussion this week||N/A|
|2||01/29 - 01/30||C++ Review via Convolution||link|
|3||02/05 - 02/06||Sampling, Transforms, & Texture Mapping||link|
|4||02/12 - 02/13||Splines & Curves||link|
|5||02/19 - 02/20||Halfedges & Ray Intersections||link|
|6||02/26 - 02/27||Ray Tracing & Radiometry||pdf slides|
|7||03/05 - 03/06||Probability & Monte Carlo Integration||link|
|8||03/12 - 03/13||Pathtracing & Review||N/A|
|10||04/09 - 04/10||Cameras & Lightfields||link|
|11||04/16 - 04/17||Animation, Simulation, Color & Imaging||link|