How does one find the balance between increasing the number of random samples and speeding up the compute time? Is this something we'll discuss in future lectures?
Carpetfizz
I would assume it's completely based on the application. For example a movie may care about high quality graphics over compute time, whereas compute time is crucial for a game.
How does one find the balance between increasing the number of random samples and speeding up the compute time? Is this something we'll discuss in future lectures?
I would assume it's completely based on the application. For example a movie may care about high quality graphics over compute time, whereas compute time is crucial for a game.