Lecture 13: Global Illumination and Path Tracing (61)
raghav-cs184
If you observe the light in the front of the scene, you can see a lot of noise there! Might be due to floating point errors with the hit points being behind the surface as explained before?
If you observe the light in the front of the scene, you can see a lot of noise there! Might be due to floating point errors with the hit points being behind the surface as explained before?