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Lecture 14: Material Modeling (55)

Interestingly, Red Dead Redemption was praised online for this including this very effect!

Little details like this can really make a game stand out. While I did not find any developer comments on this, it does appear to be using Subsurface scattering, which is a mechanism of light transport in which light that penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point [wiki]. The next slides talk about it!

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