Lecture 18: Physical Simulation (27)

There are two limitations of this method. First, it is triangles that are exerting forces in the particle system (like a multi-vertex interaction). Second, the mesh resolution is changing as the geometry is changing by forces.


Can you explain your second sentence?


I'm assuming it's something like this method: http://www.interactive-graphics.de/index.php/research/77-adaptive-cloth-simulation-using-corotational-finite-elements

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