I wonder if there is a way to detect if the neighborhood size is big enough? To me a way to implement it would be to look at multi scale statistical distributions like color, gradient, etc. but maybe there is a simpler way?
rpottle
What would be a typical window size that best approximates the original texture while also not requiring too much additional computation?
armantark
Is there a reason why this technology isn't used more widely in gaming so as to lessen the effect of unnatural tiled textures?
I wonder if there is a way to detect if the neighborhood size is big enough? To me a way to implement it would be to look at multi scale statistical distributions like color, gradient, etc. but maybe there is a simpler way?
What would be a typical window size that best approximates the original texture while also not requiring too much additional computation?
Is there a reason why this technology isn't used more widely in gaming so as to lessen the effect of unnatural tiled textures?