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Lecture 23: How GPUs work (7)
hilary217

https://cs.brynmawr.edu/Courses/cs240/fall2013/highlevelprogramming.html a good introduction converting high level language to assembly code.

henryzxu

In the early days of video games and computer graphics, much of the assembly optimization was done by hand--Michael Abrash's Graphics Programming Black Book provides some incredible insight into the topic, and contains lessons about the benefits and pitfalls of optimizations that are still quite relevant today.

link

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