I found an interesting research paper that discusses a new image-based rendering technique called "concentric mosaic" for VR apps; the concentric mosaic is basically a 3-D plenoptic function with viewpoints constrained on a plane, allowing users to move freely in a circular region and observe parallax and lighting changes without recovering photometric/geometric scene models:
I found an interesting research paper that discusses a new image-based rendering technique called "concentric mosaic" for VR apps; the concentric mosaic is basically a 3-D plenoptic function with viewpoints constrained on a plane, allowing users to move freely in a circular region and observe parallax and lighting changes without recovering photometric/geometric scene models:
https://ieeexplore.ieee.org/document/1386244