Modern-day camera lenses often have 10+ glass elements to correct for errors like distortion/chromatic aberration. Software correction is probably "good enough" and more cost effective, but I wonder if there's any significant benefit to using more lens elements in the eyepieces for VR headsets.
Modern-day camera lenses often have 10+ glass elements to correct for errors like distortion/chromatic aberration. Software correction is probably "good enough" and more cost effective, but I wonder if there's any significant benefit to using more lens elements in the eyepieces for VR headsets.