Is there any ever any point at which us including more and more frames results in loss of efficiency or some sort of tradeoff elsewhere? I understand why we would get closer to the actual value with higher frame rates but I'd imagine that we'd have to have either extremely expensive hardware or something else lost in order to compensate for that?
Is there any ever any point at which us including more and more frames results in loss of efficiency or some sort of tradeoff elsewhere? I understand why we would get closer to the actual value with higher frame rates but I'd imagine that we'd have to have either extremely expensive hardware or something else lost in order to compensate for that?