I remember reading about Google’s experiments with light field imaging for VR and came across this great paper: https://dl.acm.org/citation.cfm?id=3226552.3226557. It’s accompanied by a YouTube video that demonstrates the realism of this type of capture, particularly for head-motion parallax.
sandykzhang
Helped work on the YI Halo https://vr.google.com/jump/ a couple of years ago. The cameras were basically just like (cheap knockoff) go-pro's in a ring with the video capture very synchronized without that much fancy stuff going on hardware-wise!
I remember reading about Google’s experiments with light field imaging for VR and came across this great paper: https://dl.acm.org/citation.cfm?id=3226552.3226557. It’s accompanied by a YouTube video that demonstrates the realism of this type of capture, particularly for head-motion parallax.
Helped work on the YI Halo https://vr.google.com/jump/ a couple of years ago. The cameras were basically just like (cheap knockoff) go-pro's in a ring with the video capture very synchronized without that much fancy stuff going on hardware-wise!