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Lecture 4: Transforms (47)
nahman

An alternative to Euler angles is quaternions, which don't suffer from gimbal lock (coordinate singularity at the poles), unlike Euler angles. Interesting visualization I found online: https://quaternions.online/

mkeshavarzi

Adding to the comment by @nahman, many modern game engines use quaternions as a default transformation method. Information on how to convert Euler angles to quaternions can be found here: http://www.camelsoftware.com/2016/02/21/quaternion-formulas/

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