Lecture 5: Texture Mapping (50)

I was really impressed by how strikingly different the bilinear and bicubic textured images were from the nearest neighbor image. What really struck me was how the pixels seemed to disappear in the Bilinear version. I researched how the human eye processes pixels and came across this article: https://www.theverge.com/ad/18113053/pixels-human-vision-8k-television After reading the article, I realized that human vision itself is constructed through interpolation. The article talks a lot about how there is a very small field of view where our vision functions with 100% acuity, and this field essentially traverses across our entire field of view to map out the image. I did some further reading and found this paper: https://www.nature.com/articles/299553a0 which studies the complex mechanisms of human vision's ability to take limited discrete samples and recover a substantial amount of information from them. It made me think about the possibilities and benefits of considering and modeling the mechanisms behind human vision for computer graphics.

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