Lecture 5: Texture Mapping (71)

It's interesting to learn about texture filtering because I see it all the time in game graphics menu screens. Usually the options go from none, bilinear, trilinear, and some in between and up to 16x anisotropic filtering. However, I really don't notice any performance downsides when playing games when raising this setting. I guess modern gpus are well optimized to do many texel reads

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