I understand that overblur is a result of taking the max L value from the distances of bary_uv_x and bary_uv_y, but is there a convention for necessitating overblur?
I can't seem to find a industry use case for sacrificing image quality purposefully.
nathanpetreaca
If you want to play a video game on a very low end PC, you can actually make the game look like this to make it run.
I understand that overblur is a result of taking the max L value from the distances of bary_uv_x and bary_uv_y, but is there a convention for necessitating overblur? I can't seem to find a industry use case for sacrificing image quality purposefully.
If you want to play a video game on a very low end PC, you can actually make the game look like this to make it run.