Lecture 5: Texture Mapping (75)

I understand that overblur is a result of taking the max L value from the distances of bary_uv_x and bary_uv_y, but is there a convention for necessitating overblur? I can't seem to find a industry use case for sacrificing image quality purposefully.


If you want to play a video game on a very low end PC, you can actually make the game look like this to make it run.

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