Lecture 5: Texture Mapping (82)

This was originally designed by Berkeley Alum Paul Debevec. If you want to learn more for a possible final project look at this https://inst.eecs.berkeley.edu/~cs194-26/fa16/Lectures/IBLighting.pdf and this http://www.pauldebevec.com/Research/IBL/


Sampling such a detailed image over the hemisphere is extremely costly. But we can fake it by mipmapping with consine weighted convolution kernel.

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