Lecture 6: The Rasterization Pipeline (10)

One solution to this problem is to cut the polygons into sortable sub-pieces. The most popular method for doing this is called Newell's algorithm, although modern computer graphics does not employ it.



@kavimehta Is there a crucial reason why modern computer graphics don't employ this? Seems like a reasonable choice to break the triangles into smaller polygons once the triangles can't be sorted.


This algorithm reminds me quite a bit of a very common problem in systems courses - deadlocks. Perhaps another approach rather than Newell's algorithm is to use one that resolves deadlocks?


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