Lecture 6: The Rasterization Pipeline (16)

fun fact: the Blinn-Phong reflection model was originally created by Bui Tuong Phong at the University of Utah and was later on improved by Jim Blinn thus the name Blinn-Phong. The reflection model was improved by using Gouraud shading rather than Phong shading which is more computationally expensive. Blinn-Phong is also the default shading model in OpenGL.

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