fun fact: the Blinn-Phong reflection model was originally created by Bui Tuong Phong at the University of Utah and was later on improved by Jim Blinn thus the name Blinn-Phong. The reflection model was improved by using Gouraud shading rather than Phong shading which is more computationally expensive. Blinn-Phong is also the default shading model in OpenGL.
fun fact: the Blinn-Phong reflection model was originally created by Bui Tuong Phong at the University of Utah and was later on improved by Jim Blinn thus the name Blinn-Phong. The reflection model was improved by using Gouraud shading rather than Phong shading which is more computationally expensive. Blinn-Phong is also the default shading model in OpenGL.