Lecture 6: The Rasterization Pipeline (23)

I wonder if there is a library that stores the texture property of different materials such as glasses, wood, metal, etc. so that the rendering engine can look up and select the right texture parameters during rasterization.


I looked it up and Blender has many textures available including the categories you mentioned: https://cloud.blender.org/p/textures/ Is this what you're referring to?

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