Lecture 6: The Rasterization Pipeline (32)

Phong is like knockoff Jordan's. Look's like the expensive stuff, yet you paid nearly nothing.


If we do simple barycentric interpolation for vertex attributes (normal, position, etc.), you can imagine that low poly Phong will look more like Gouraud due to projection. Some smart interpolation scheme is going on to neutralize the "space bending" introduced by projection.

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