So we always use per pixel Blinn-Phong shading for real-time applications such as games? And only use ray tracing to compute lighting if we are rendering offline, such as for an architecture project, (ex. image of a rendered conceptualized house for a magazine)?
So we always use per pixel Blinn-Phong shading for real-time applications such as games? And only use ray tracing to compute lighting if we are rendering offline, such as for an architecture project, (ex. image of a rendered conceptualized house for a magazine)?