We're talking about smooth interpolation in the context of describing geometry, but I'm curious if there are use cases for smooth interpolation in texture mapping. Are there any scenarios where using something non-linear instead of, say, bilinear interpolation would be advantageous?
killawhale2
I believe there were some hints on approximations other than bilinear in the lecture slides like bicubic.
We're talking about smooth interpolation in the context of describing geometry, but I'm curious if there are use cases for smooth interpolation in texture mapping. Are there any scenarios where using something non-linear instead of, say, bilinear interpolation would be advantageous?
I believe there were some hints on approximations other than bilinear in the lecture slides like bicubic.