This reminds me of low poly art! Here are some cool examples: https://www.awwwards.com/low-poly-illustration-what-s-the-secret.html What I find interesting is that this was first done as an optimization technique to reduce the load on the graphics pipeline, but it is now a coveted art style used web design and video games. Funny how that works.
E-BAO
There is a method to improve the resolution of the simplified model with textures. Here is the article https://arxiv.org/pdf/1602.06645.pdf, which presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with
high quality RGB textures.
This reminds me of low poly art! Here are some cool examples: https://www.awwwards.com/low-poly-illustration-what-s-the-secret.html What I find interesting is that this was first done as an optimization technique to reduce the load on the graphics pipeline, but it is now a coveted art style used web design and video games. Funny how that works.
There is a method to improve the resolution of the simplified model with textures. Here is the article https://arxiv.org/pdf/1602.06645.pdf, which presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures.