Seeing how realistic this is and how time consuming it is to render each frame, I'm wondering how much time it generally takes to render, say, an animated film. Also, how does rendering a film differ from rendering a game in real time (ie. a first person realistic game) - what kinds of optimizations are in place?
o0WeiyuFeng0o
I think in the film we are dealing with "static" scenes, meaning that we know how each frame should look like (i.e. object position, lighting source, and so on). However, in game, it is real-time and dynamic. For instance, you need to render in real time as you do not know what players will do. One way for optimization is to treat part of the light/object as static so they are not affected by players' actions.
Seeing how realistic this is and how time consuming it is to render each frame, I'm wondering how much time it generally takes to render, say, an animated film. Also, how does rendering a film differ from rendering a game in real time (ie. a first person realistic game) - what kinds of optimizations are in place?
I think in the film we are dealing with "static" scenes, meaning that we know how each frame should look like (i.e. object position, lighting source, and so on). However, in game, it is real-time and dynamic. For instance, you need to render in real time as you do not know what players will do. One way for optimization is to treat part of the light/object as static so they are not affected by players' actions.