Does the type of desired type of interpolation depend on how complex the animated object is? For example. would the dinosaur from Jurassic Park require especially sophisticated interpolation techniques?
o0WeiyuFeng0o
I think it technically depends on what you need, but in general we use the splines for controllable interpolation as a norm. My intuition for animating the dinosaur from Jurassic Park is that it may not require especially sophisticated interpolation techniques because the spline should be good enough for every curve. Maybe there are some more efficient case-by-case optimization we could do, but I believe spline should be good in general.
ashchu
It's interesting to think about the use of splines and specifically how Catmull-Rom splines are beneficial here as animators most likely provide only keys as values and likely not the derivative (tangent).
Does the type of desired type of interpolation depend on how complex the animated object is? For example. would the dinosaur from Jurassic Park require especially sophisticated interpolation techniques?
I think it technically depends on what you need, but in general we use the splines for controllable interpolation as a norm. My intuition for animating the dinosaur from Jurassic Park is that it may not require especially sophisticated interpolation techniques because the spline should be good enough for every curve. Maybe there are some more efficient case-by-case optimization we could do, but I believe spline should be good in general.
It's interesting to think about the use of splines and specifically how Catmull-Rom splines are beneficial here as animators most likely provide only keys as values and likely not the derivative (tangent).