Estimating head position using accelerometers and gyroscopes can lead to a lot of error due to accumulation of errors over time. How is this avoided in the case of VR headsets?
ananthmrao
@sagnibak I think it might be avoided by the headset markers and external light. This seems to be the seminal paper on the subject: https://journals.sagepub.com/doi/full/10.1177/2041669517708205
greeknerd1
How precise is 6 DOF head pose estimation and how fast do these algorithms run in realtime?
LinyueSong
@greeknerd1 There has been extensive research conducted on how to improve the performance of 6 DOF head Pose Estimation. For example, https://www-live.dfki.de/fileadmin/user_upload/import/9797_ICIP2017.pdf
Estimating head position using accelerometers and gyroscopes can lead to a lot of error due to accumulation of errors over time. How is this avoided in the case of VR headsets?
@sagnibak I think it might be avoided by the headset markers and external light. This seems to be the seminal paper on the subject: https://journals.sagepub.com/doi/full/10.1177/2041669517708205
How precise is 6 DOF head pose estimation and how fast do these algorithms run in realtime?
@greeknerd1 There has been extensive research conducted on how to improve the performance of 6 DOF head Pose Estimation. For example, https://www-live.dfki.de/fileadmin/user_upload/import/9797_ICIP2017.pdf