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Lecture 21: Virtual Reality (4)
mooreyeel

I know this is a graphics class and in terms of VR we only care about the graphics, but that to me is just some goggles that give you like hallucinations. They don't provide an augmented expérience, they just are like a better screen. Why we them virtual reality then if it's just a screen. Idk just something i been thinking about

patrickrz

As someone who has looked a bit into XR trends, it seems the industry is moving in the direction of VR glasses with pass-through material, essentially combining VR and AR experiences into a single headset. It's interesting to note what consumers will look for a couple years from now, but, at least immediately, it seems there's greater applicability/user base for technologies that augment your physical reality

akhilvemuri

AR adds an enriched experience to your physical reality. It augments virtual objects and simulations in your everyday environment. It adds a new sensory feeling that would not be possible without the technology. In computer graphics, we can easily create scenes with imperfect and unnatural physics compared to our real world that abides by laws of force and gravity. These new interactions can provide a different type of experience, which makes the whole space of augmented reality powerful. And combining it with virtual reality, like @patrickrz says, seems to be where industry focus currently lies on.

rsha256

@mooreyeel I wonder if there are any headsets that give off a 3D-effect that is indistinguishable from reality?

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