Lecture 13: Global Illumination and Path Tracing (7)
spopat
In contrast to this highly photo realistic imagery, I found a paper about letting artists guide the non-photorealistic rendering style for 3d models here: http://dcgi.fel.cvut.cz/home/sykorad/Fiser16-SIG.pdf. It basically requires an artist to shade a sphere (lit under known conditions) in their desired artistic style and uses this as an example to render another more complex model. While their method is really impressive for individual objects it would get more complicated when there are multiple objects in a scene.
In contrast to this highly photo realistic imagery, I found a paper about letting artists guide the non-photorealistic rendering style for 3d models here: http://dcgi.fel.cvut.cz/home/sykorad/Fiser16-SIG.pdf. It basically requires an artist to shade a sphere (lit under known conditions) in their desired artistic style and uses this as an example to render another more complex model. While their method is really impressive for individual objects it would get more complicated when there are multiple objects in a scene.