In Blender, cloth simulations use a rigid cloth model, where the cloth is modeled as a network of springs, and the looseness/elastic properties of the cloth are modeled by making the springs less rigid. However, the model suffers from having a heavy computational cost in detecting and computing cloth collisions, both on itself and other objects.
In Blender, cloth simulations use a rigid cloth model, where the cloth is modeled as a network of springs, and the looseness/elastic properties of the cloth are modeled by making the springs less rigid. However, the model suffers from having a heavy computational cost in detecting and computing cloth collisions, both on itself and other objects.
https://graphics.stanford.edu/courses/cs468-02-winter/Papers/Rigidcloth.pdf
https://graphics.stanford.edu/courses/cs468-02-winter/Papers/Collisions_vetements.pdf