You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 14: Material Modeling (65)

In Blender, cloth simulations use a rigid cloth model, where the cloth is modeled as a network of springs, and the looseness/elastic properties of the cloth are modeled by making the springs less rigid. However, the model suffers from having a heavy computational cost in detecting and computing cloth collisions, both on itself and other objects.

You must be enrolled in the course to comment