Important aspects of staging include readability (drawing attention to the correct object in a scene), character personality (through their actions), and mood (through composition, sound effects, etc.).
Carpetfizz
This is one of my favorite videos illustrating the 12 Animation principles.
https://youtu.be/yiGY0qiy8fY
wangcynthia
Here's a cool rundown of some of the considerations artists have in mind when they're creating solid drawings (rendering 3D objects in 2D space): https://blog.animationmentor.com/solid-drawing-the-12-basic-principles-of-animation/
wangcynthia
I was also really interested in the appeal principle—it seems like a really subjective feature. It doesn't necessarily mean that the character has to be likeable, more that the character is interesting and memorable to the audience! Here's a video illustrating ways animators make characters have more appeal: https://www.youtube.com/watch?v=_SplEuWp0Yw
qqqube
A principle here that wasn't discussed was "straight ahead and pose to pose animation", which begins with the first drawing and works drawing to drawing to the end of the scene, potentially losing size, volume, and proportions. However, this loss in definite characteristics is compensated in spontaneity, which is preferable for fast action scenes. The "pose to pose" component describes a method of planning out key drawings through various intervals in the scene.
This website gives a good overview of the principle of staging: https://www.evl.uic.edu/ralph/508S99/staging.html
Important aspects of staging include readability (drawing attention to the correct object in a scene), character personality (through their actions), and mood (through composition, sound effects, etc.).
This is one of my favorite videos illustrating the 12 Animation principles.
https://youtu.be/yiGY0qiy8fY
Here's a cool rundown of some of the considerations artists have in mind when they're creating solid drawings (rendering 3D objects in 2D space): https://blog.animationmentor.com/solid-drawing-the-12-basic-principles-of-animation/
I was also really interested in the appeal principle—it seems like a really subjective feature. It doesn't necessarily mean that the character has to be likeable, more that the character is interesting and memorable to the audience! Here's a video illustrating ways animators make characters have more appeal: https://www.youtube.com/watch?v=_SplEuWp0Yw
A principle here that wasn't discussed was "straight ahead and pose to pose animation", which begins with the first drawing and works drawing to drawing to the end of the scene, potentially losing size, volume, and proportions. However, this loss in definite characteristics is compensated in spontaneity, which is preferable for fast action scenes. The "pose to pose" component describes a method of planning out key drawings through various intervals in the scene.