This paper by Pixar has a really detailed description of the algorithms they used for simulating cloth and fur in Monster's Inc (nearly 20 years ago but still a really interesting resource): https://graphics.pixar.com/library/UntanglingCloth/paper.pdf
Pinbat
As for real-time clothing simulation applications, Nvidia's PhysX is a really great tool for developers (https://developer.nvidia.com/clothing).
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This paper talks about how to simulate cloth using a simple spring-mass model: https://www.researchgate.net/publication/327217866_Cloth_Simulation_for_Computer_Graphics
This paper by Pixar has a really detailed description of the algorithms they used for simulating cloth and fur in Monster's Inc (nearly 20 years ago but still a really interesting resource): https://graphics.pixar.com/library/UntanglingCloth/paper.pdf
As for real-time clothing simulation applications, Nvidia's PhysX is a really great tool for developers (https://developer.nvidia.com/clothing).
This paper talks about how to simulate cloth using a simple spring-mass model: https://www.researchgate.net/publication/327217866_Cloth_Simulation_for_Computer_Graphics