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Lecture 26: VR (Cont) (29)
CptTeddy

I wonder if actual human eyes give us results just like the ones in foveated rendering with contrast preserved since most of the times it is only the object in the scene we look at that we care about and our eyes focus at which thus has a "sharp" shape perceptual-wise.

GKohavi

How efficient could this make the rendering process? Since we don't need high quality in most of the image, I assume we don't need to render as much in those areas. Does this have a significant impact?

glinia

It looks like this is simply rendering things at full resolution then blurring them. Does this actually end up giving a performance increase?

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