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Lecture 26: VR (Cont) (30)
andrewdcampbell

At CES this year, HTC announced an upcoming VR headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering. Video here.

ellenluo

Do any VR headsets today incorporate foveated rendering? Or is this a new concept in VR research? I'm curious as to the side-effects of this if the eye moves very fast (perhaps too fast for the VR headset to respond).

arjunsrinivasan1997

How do you build sensors that can accurately track the gaze of a person?

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