At CES this year, HTC announced an upcoming VR headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering. Video here.
ellenluo
Do any VR headsets today incorporate foveated rendering? Or is this a new concept in VR research? I'm curious as to the side-effects of this if the eye moves very fast (perhaps too fast for the VR headset to respond).
arjunsrinivasan1997
How do you build sensors that can accurately track the gaze of a person?
At CES this year, HTC announced an upcoming VR headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering. Video here.
Do any VR headsets today incorporate foveated rendering? Or is this a new concept in VR research? I'm curious as to the side-effects of this if the eye moves very fast (perhaps too fast for the VR headset to respond).
How do you build sensors that can accurately track the gaze of a person?