As mentioned in the lecture, this is a scheme developed by Charles Loop in 1987.
In polygon modeling, the idea of dividing with an edge loop also comes up. But this is something completely different. Here is an example of another usage of the term "loop": https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Modeling/files/GUID-33D62F72-8E72-4685-A7DC-73C45206F732-htm.html
Interesting answer weighing pros and cons of using triangles vs squares:
https://blender.stackexchange.com/questions/84826/triangles-or-squares-or-both-which-polys-are-easier-for-to-render-and-in-number
Interesting answer weighing pros and cons of using triangles vs squares https://blender.stackexchange.com/questions/84826/triangles-or-squares-or-both-which-polys-are-easier-for-to-render-and-in-number.
As mentioned in the lecture, this is a scheme developed by Charles Loop in 1987.
In polygon modeling, the idea of dividing with an edge loop also comes up. But this is something completely different. Here is an example of another usage of the term "loop": https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Modeling/files/GUID-33D62F72-8E72-4685-A7DC-73C45206F732-htm.html
Interesting answer weighing pros and cons of using triangles vs squares:
https://blender.stackexchange.com/questions/84826/triangles-or-squares-or-both-which-polys-are-easier-for-to-render-and-in-number
Interesting answer weighing pros and cons of using triangles vs squares https://blender.stackexchange.com/questions/84826/triangles-or-squares-or-both-which-polys-are-easier-for-to-render-and-in-number.