Lecture 10: Ray Tracing (41)

This blog post includes a section describing a more detailed heuristic for determining the resolution of the grid in each dimension based on the number of objects, volume, and a changeable constant. https://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/grid


These heuristic values exist almost everywhere you look, generally hidden in depths of the back-end with esoteric commentary and illegible explanations.

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