Lecture 10: Ray Tracing (67)

I found a nice video that illustrates the bounding volume object partition in 3d. It's helpful to visualize. https://www.youtube.com/watch?v=rM-BVsdi8c4


Are there any simple heuristics that would suggest whether we should partition by space or objects? Alternatively, are there reasonable implementations that mix and match these two at different levels of a tree?

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