You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 12: Monte Carlo Integration (6)
gavinmak

Are there any practical use cases for integrals higher than 5D for graphics?

dangeng184

If I'm not mistaken I think Ren mentioned something about having infinite integrals because ray tracing is a recursive operation. Each ray bounce requires another integral. So I think there are plenty of situations where integrals are chained together to form "technically" higher than 5D integrals.

Cheng-David

How is it integrating over the 2D lens pupil vs the 2D pixel?

You must be enrolled in the course to comment