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Lecture 13: Global Illumination & Path Tracing (21)

When would it ever be appropriate to select 'uniformly sample hemisphere'? I feel that the computational cost of doing 'importance sample x' is not sufficiently large for most workloads to warrant avoiding it in favor of doing uniform sampling. Maybe I am missing something?


There is probably a tradeoff between the number of objects in the scene and the runtime for sampling the lights for example. If we have a ton of lights in the scene, sampling from each light may be pretty inefficient, moreso than sampling from the hemisphere.

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