Increasing the sample rate is actually how MSAA works. It samples at 2x, 4x, or even 8x resolution, then scales it down. It is generally the highest quality antialiasing (in games at least) but also the most computationally expensive.
Increasing the sample rate is actually how MSAA works. It samples at 2x, 4x, or even 8x resolution, then scales it down. It is generally the highest quality antialiasing (in games at least) but also the most computationally expensive.